Activisionposted 17 days ago
$121,500 - $224,880/Yr
Full-time • Senior
Remote • Santa Monica, CA
Publishing Industries

About the position

Founded in 1990, Raven Software is the developer of numerous award-winning games including Hexen, Star Wars Jedi Knight II: Jedi Outcast, Marvel: Ultimate Alliance and most recently, a major contributor to the blockbuster Call of Duty franchise. We're based in Middleton, Wisconsin, a suburb of Madison, annually ranked on numerous lists as one of the top places to live and work. We have a unique vision for our industry. One that has and continues to inspire us. We bring no egos. We focus on what is best for the game. We hire stunning peers. We own our own mistakes. We treat each other with respect. After nearly 30 years, Raven Software is still thriving. We developed a team who cares about one another, our games and our players. As we enter the next exciting chapter of our story, we are growing. Our team is creative, highly intelligent, well-led and equipped to face this exciting future. If you want to work with a world-class team, on exciting new projects, then apply today! We look forward to hearing from you. Raven Software is wholly owned by Activision. To learn more about our studio, please visit us at www.ravensoftware.com, on Facebook at www.facebook.com/ravensoftware, and @RavenSoftware on Twitter.

Responsibilities

  • Develop, modify, optimize, and debug rendering engine systems
  • Deploy, evaluate performance, and test software on all supported platforms
  • Communicate features and development with production, engineering, design, and art teams
  • Participate in the performance and code review process
  • Contribute to the design and roadmap of industry-leading AAA graphics engine technology
  • Collaboration and co-development with other engineering and art teams
  • Report to the Lead Graphics Engineer

Requirements

  • 8+ years of experience working in the game industry or related field
  • Experience developing and optimizing graphics systems
  • Understanding of computer architecture, GPUs, multithreading, and memory systems
  • Strong programming background in C/C++
  • Experience writing shaders (HLSL or equivalent)
  • Development experience with a current generation platform (console, PC, and/or mobile)
  • Familiarity with modern graphics APIs (PS4/PS5, D3D12, Vulkan, etc.)
  • Solid debugging and profiling skills on both the CPU and GPU
  • Strong background in 3D math
  • Bachelor's degree in a Computer Science, Engineering, or Math related field
  • Demonstrated ability to write efficient, readable, and reliable code

Nice-to-haves

  • Experience with GPU Compute
  • Familiarity with physically based rendering/lighting and/or raytracing
  • Demonstrated work with modern consoles, profilers and toolchains
  • Background in collaborating and iterating with artists on graphics features

Benefits

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance
  • 401(k) with Company match, tuition reimbursement, charitable donation matching
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others
  • Relocation assistance if required to move geographic locations for the job
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