At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people. As a Senior Gameplay Tools Engineer, you will work within game code, Unreal Engine, and Unreal Editor to improve our workflows, enable design-driven feature development, and develop data-driven systems and pipeline. You will support the development of code frameworks, functional components, workflows, and content creation tools, as well as collaborate in driving improvements in the underlying engine technology. You will work collaboratively with the team to define and execute a technical vision that meets the project's needs. This role is anticipated to be a full-time, hybrid work position, with some work on-site and some work-from-home. The home studio for this role is Irvine, CA.