Appleposted 17 days ago
$135,400 - $204,000/Yr
Full-time • Mid Level
Culver City, CA

About the position

APPLE INC has the following available in Culver City, California. Design and develop software for video editing and motion graphics systems. Responsible for handling engineering specification documents with task breakdown and scheduling estimates. Write code according to the specifications and submit code to quality assurance for testing with tools including Confluence, Xcode, Instruments, Radar and Slack. Write, optimize, and debug motion graphics effects software. Use code base (especially Helium, our low-level image rendering engine) to extend in-house rendering pipeline to create new effects. Use Xcode (including its compilers and debugger), Instruments, Radar, Artrace, and hgc (an in house proprietary tool used with Helium) to debug both new rendering code written for new effects and pre-existing code to fix pre-existing bugs. Attend meetings to collaborate with team members, share status, and present and solve problems. Submit code for review, and respond to review comments to either defend or make changes. Collaborate with Quality Assurance (QA) team to validate software and respond to bug reports with tools including Radar, WebEx, Confluence, Mail and Slack. Collaborate with Design and QA teams to design features, resolve bugs or issues, and work on the rendering pipeline using C++ and APIs such as Metal and OpenGL. Update tools and operating system versions as needed to streamline the workflows. 40 hours/week. At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $135,400 - $204,000/yr and your base pay will depend on your skills, qualifications, experience, and location.

Responsibilities

  • Design and develop software for video editing and motion graphics systems.
  • Handle engineering specification documents with task breakdown and scheduling estimates.
  • Write code according to specifications and submit to quality assurance for testing.
  • Optimize and debug motion graphics effects software.
  • Extend in-house rendering pipeline to create new effects using Helium.
  • Debug new rendering code and pre-existing code to fix bugs.
  • Attend meetings to collaborate with team members and present solutions.
  • Submit code for review and respond to review comments.
  • Collaborate with QA team to validate software and respond to bug reports.
  • Collaborate with Design and QA teams to design features and resolve issues.
  • Update tools and operating system versions to streamline workflows.

Requirements

  • Master’s degree or foreign equivalent in Computer Science, Computer Graphics or related field.
  • Experience writing and maintaining hardware accelerated rendering code using a GPU API such as OpenGL, Metal, or DirectX.
  • Experience writing and maintaining fragment shaders for a GPU.
  • Experience with at least one of GLSL, MSL, or HLSL.
  • Experience using image processing algorithms to filter images.
  • Experience applying principles of signal processing to reduce or eliminate aliasing in rendered images.
  • Experience using C++ programming to write and maintain code.
  • Experience using real-time programming techniques to write interactive applications.
  • Experience using source control tools to manage source code.
  • Experience applying engineering practices such as pair programming and code reviews.
  • Experience using an integrated development environment (IDE) to write and edit code.

Benefits

  • Comprehensive medical and dental coverage.
  • Retirement benefits.
  • Discounted products and free services.
  • Reimbursement for certain educational expenses including tuition.
  • Opportunity to participate in Apple’s discretionary employee stock programs.
  • Eligibility for discretionary restricted stock unit awards.
  • Ability to purchase Apple stock at a discount.
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