APPLE INC has the following available in Culver City, California. Design and develop software for video editing and motion graphics systems. Responsible for handling engineering specification documents with task breakdown and scheduling estimates. Write code according to the specifications and submit code to quality assurance for testing with tools including Confluence, Xcode, Instruments, Radar and Slack. Write, optimize, and debug motion graphics effects software. Use code base (especially Helium, our low-level image rendering engine) to extend in-house rendering pipeline to create new effects. Use Xcode (including its compilers and debugger), Instruments, Radar, Artrace, and hgc (an in house proprietary tool used with Helium) to debug both new rendering code written for new effects and pre-existing code to fix pre-existing bugs. Attend meetings to collaborate with team members, share status, and present and solve problems. Submit code for review, and respond to review comments to either defend or make changes. Collaborate with Quality Assurance (QA) team to validate software and respond to bug reports with tools including Radar, WebEx, Confluence, Mail and Slack. Collaborate with Design and QA teams to design features, resolve bugs or issues, and work on the rendering pipeline using C++ and APIs such as Metal and OpenGL. Update tools and operating system versions as needed to streamline the workflows. 40 hours/week. At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $135,400 - $204,000/yr and your base pay will depend on your skills, qualifications, experience, and location.