APPLE INC has the following available in Cupertino, California and various unanticipated locations throughout the USA. Research, design, and develop computer and network software or specialized utility programs. Analyze user needs and develop software solutions, applying principles and techniques of computer science, engineering, and mathematical analysis. Design and develop software for rendering maps on computing device displays ranging from Apple Watch to Apple TV. Designing, prototyping, and implementing solutions to the challenges of rendering an interactive, three-dimensional model of the world that is constantly updated by fetching new data over the network in highly compressed formats, and on which users can add their own overlays and annotations. Utilize C++ for high-performance computational geometry for large-scale software system design for multiple platforms, tile loading, and maps simulation. Knowledge of the 3D graphics pipeline, modern rendering techniques, and image processing, including the mathematics required for these. Perform debugging and profiling and the analyze all axes of system performance, from frame rate to power consumption. Design client-server application architecture, REST API design, and high-performance process of data in distributed systems that can support Apple’s browser-based map-rendering clients, which include both JavaScript and WebAssembly applications. 40 hours/week. At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $175,800 - $264,200/yr and your base pay will depend on your skills, qualifications, experience, and location.