Meta Platformsposted 22 days ago
Mid Level
Redmond, WA
Broadcasting and Content Providers

About the position

At Meta's Reality Labs Research, our goal is to make world-class consumer augmented and mixed reality experiences. Come work alongside industry-leading scientists and engineers to create the technology that makes mixed reality (MR) and augmented reality (AR) pervasive and universal. Join the adventure of a lifetime as we make science fiction real and change the world. The Display Systems Research (DSR) team is focused on passing the visual Turing test in AR/MR: making head-mounted displays (HMDs) indistinguishable from reality. While we ultimately aim to advance visual experiences, we remain grounded in practical system architectures. Our core research involves the identification and construction of new eyeglasses-form-factor devices - informed by human vision science - that cohesively integrate novel display and sensing technologies. Recent publications and demos include varifocal displays, near-eye holographic displays, understanding geometric distortions in HMDs, reprojection-free light field passthrough, reverse passthrough, and more. As a software engineer in DSR, you'll partner with research scientists, mechanical engineers, electrical engineers, and other partners to build cutting-edge prototypes, primarily using C++. You'll foster scientific explorations and generate viable paths to the consumer products that will connect people in meaningful ways for decades to come. Our team thrives with ambiguity, nurtures a sense of ownership, and moves fast. Join us as we work together to work towards passing the visual Turing test.

Responsibilities

  • Partner with research scientists, mechanical engineers, electrical engineers, and other partners to build cutting-edge prototypes.
  • Utilize C++ to develop software solutions for augmented and mixed reality applications.
  • Foster scientific explorations and generate viable paths to consumer products.
  • Contribute to the development of new eyeglasses-form-factor devices informed by human vision science.
  • Engage in thoughtful code reviews, appropriate testing, and proactive changes to improve quality.

Requirements

  • Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
  • 5+ years C++ experience, including C++11 (and higher) features and principles.
  • Experience with 3D graphics programming (OpenGL, DirectX, or Vulkan) and relevant mathematics (matrix arithmetic, quaternions).
  • Experience building and shipping high quality work and achieving high reliability.
  • Experience improving quality through thoughtful code reviews, appropriate testing, proper rollout, monitoring, and proactive changes.
  • Experience in development with Unity or Unreal game engines.
  • Experience developing for AR, MR, or VR.
  • Experience with C#.
  • Experience with image processing / image filtering.
  • Experience interfacing with embedded systems and/or FPGAs.
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