Wargaming Americaposted 3 months ago
Full-time • Entry Level
Belgrade, MT
Publishing Industries

About the position

We're excited to launch a groundbreaking AAA game project and are looking for passionate, creative individuals to join our talented team. Our studio fosters a collaborative environment where your ideas are valued and your contributions will have a direct impact on the game's success. Our team is a mix of industry veterans and fresh talent, dedicated to pushing the boundaries of what games can be. If you thrive in a dynamic atmosphere and are eager to shape an exciting AAA title from the ground up, we want to hear from you! Join us in creating something truly special in the gaming world. Your next big opportunity awaits!

Responsibilities

  • Translate systems into experiences.
  • Design and iterate on flowcharts, wireframes, mockups, and interactive prototypes, using data from research to refine your work.
  • Create and express design decisions with a data-informed vision, design rationale and solutions to team members.
  • Collaborate with game designers and developers to present game mechanics effectively, and prepare production files, documentation, and specs for UI designers and developers, QA and other team members.
  • Advocate for player-centered design by highlighting the importance of player feedback, data-driven decisions in shaping the player experience.
  • Work closely with various teams, keeping partners involved and informed throughout the development process.
  • Ensure a consistent player experience throughout the game.
  • Improve existing interface functionality and user experience (players and your coworkers).
  • Support the development and maintenance of the UI library.
  • Create and maintain clear and detailed design documentation.
  • Participate in functionality testing.
  • Provide support for ongoing projects.

Requirements

  • Experience in interaction systems design and interface design.
  • At least one full game release cycle of experience.
  • Commitment to quality and professional growth.
  • Commitment for systemic design.
  • Solid visual design skills and knowledge.
  • Passion for games.
  • Teamwork skills.

Benefits

  • Additional Vacation days on top of the statutory minimum dependent on years of service with Wargaming Group
  • Paid Time Off: 5 Personal days, Birthday Leave day
  • Career development and education opportunities within the company
  • English clubs and platform for learning languages
  • Premium Private Health Care
  • Mental well-being program (iFeel)
  • Commuting allowance
  • Gym trainings / Wellness program
  • Personal Gaming Account
  • Coffee, fruits, and snacks in the office
  • Company events
  • Seniority Awards
  • Referral program - you can recommend the best talents to the Company and receive a reward
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