Blizzard Entertainmentposted 18 days ago
$146,000 - $270,004/Yr
Full-time • Senior
Hybrid • Irvine, CA
Professional, Scientific, and Technical Services

About the position

At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people. As a Principal Engine Systems Engineer, you will assist in ensuring our game runs efficiently on multiple platforms leveraging the Unreal Engine. You will collaborate with designers and gameplay engineers building foundational game engine technology and workflow improvements, and providing guidance to ensure the project ambitions are realized and executed in an optimal manner on the host hardware. This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA.

Responsibilities

  • Design and implement new features within the Unreal Engine or evolve pre-existing engine features in collaboration with artists, designers, and engineers to meet project requirements.
  • Optimize Unreal Engine performance and functionality across multiple hardware platforms.
  • Act as a primary point-of-contact to the larger development team on all issues engine-related, providing guidance to designers, artists, and gameplay engineers on how to optimally leverage engine functionality to maximize engine performance and minimize application memory consumption.
  • Work with project leadership to identify, prioritize, and implement improvements for engine-based workflows.

Requirements

  • Writing fluent C++ code with a sophisticated knowledge of both historical patterns and modern language features.
  • Understanding of data structures and algorithms and their appropriate use cases.
  • Experience with multithreading, performance analysis, and code optimization.
  • Experience shipping games on multiple platforms.
  • Experience as an engine programmer working with AAA third-party game engines.
  • Shipped at least one AAA game in a similar role.

Nice-to-haves

  • Previous experience leading and mentoring a team of engineers.
  • Familiarity with C#.
  • A degree in computer science or a related field.
  • Strong documentation philosophies to capture and evangelize best practices.

Benefits

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance.
  • 401(k) with Company match, tuition reimbursement, charitable donation matching.
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave.
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others.
  • Relocation assistance if required to move geographic locations for the job.
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