Light and Wonder - Reno, NV

posted 2 days ago

Hybrid - Reno, NV
Amusement, Gambling, and Recreation Industries

About the position

The Table Games UX/UX Designer focus specializes in developing and maintaining the operation, user interface, user experience, and functionality of Electronic Table Games. Designs felt and electronic table game layout, content, user interface graphics, logos, icons, and infrastructure for product release and table game product offering.

Responsibilities

  • Passionate about resolving user pain points through effective & efficient design
  • Create, innovate, and design electronic table game wireframes and flow charts for comfortable and exciting user gameplay experience
  • Design and create attractive user interface art and experiences in photoshop and or illustrator
  • Work closely with the art director to come up with and iterate on multiple UI design variations, layouts, and logos design solutions
  • Concept and render characters, environments, props, icons, VFX if need be
  • Advocates for design solutions with rationale including business and user goals
  • Make design adjustments based on art director, product, game design, user, etc. feedback

Requirements

  • 5+ years of experience- exceptions are made with a high caliber portfolio and eloquence that demonstrates senior level knowledge and maturity
  • Prior gaming industry experience is preferred but not required
  • Innovative yet user centric design abilities
  • Strong knowledge on accessibility & usability principles
  • Excellent communication, presentation, and storytelling skills
  • Experience with a variety of design and prototyping tools such as Figma, Protopie, Adobe XD, Photoshop and Illustrator
  • Proven experience in designing user experiences for published applications (including games of any type) with a strong portfolio showcasing your design process and outcomes
  • Knowledge in Stakeholder interviews, Value proposition mapping, and Competitive research
  • Creating user personas, scenarios, sketches, wire frames, and prototypes
  • Creating detailed design specification/design system
  • Optimizing interactions & conduct remote usability tests
  • Validate the emotional impact of designs
  • Ensure design standards, guidelines, and best practices are adhered to
  • Familiarity with interaction design and information architecture
  • Proficiency in unity and being able to implement UI assets is a plus
  • Ability to concept, sketch, render characters, environment, and objects is a plus
  • 3D modeling skills for use on UI or logo is a plus (Blender, Maya, and or 3D Studio Max)
  • Photoshop paint and rendering skill is a plus
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