As a Staff Software Engineer, Tools on an unpublished R&D product, you will architect the foundational elements of the tools ecosystem for one of Riot’s most exciting new games. You will work closely with designers, artists, producers, and other engineers to gather requirements and set the long-term vision for the team’s developer tooling. In this role you will be hands-on in conceptualizing, planning, implementing, and maintaining the tools that power content creation workflows and make developers more efficient. You will work with state-of-the-art technology, and explore new solutions to surprise and delight our players as we bring this new game to life. Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Staff Software Engineer, you’ll drive important features and provide other engineers with a clear illustration of extraordinary engineering. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value. You will report to a Senior Engineering Manager supporting the Tech Foundations team within an R&D game project.