As a Staff Software Engineer, UI on an unpublished R&D product, you will establish the UI framework for one of Riot’s most exciting new games. You will work closely with UX designers, artists, and other engineers to set the technical direction and emplace best practices and patterns for UI architecture and implementation. In this role you will be hands-on in conceptualizing, planning, implementing, and leading all technical aspects of the game’s UI framework. You will work with state-of-the-art technology, and explore new solutions to surprise and delight our players as we bring this new game to life. Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Staff Software Engineer, you’ll drive important features and provide other engineers with a clear illustration of extraordinary engineering. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value. You will report to a Senior Engineering Manager supporting the Tech Foundations team within an R&D game project.