Riot Games-posted 4 days ago
Full-time • Senior
Los Angeles, CA
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As a Staff Software Engineer, UI on an unpublished R&D product, you will establish the UI framework for one of Riot’s most exciting new games. You will work closely with UX designers, artists, and other engineers to set the technical direction and emplace best practices and patterns for UI architecture and implementation. In this role you will be hands-on in conceptualizing, planning, implementing, and leading all technical aspects of the game’s UI framework. You will work with state-of-the-art technology, and explore new solutions to surprise and delight our players as we bring this new game to life. Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Staff Software Engineer, you’ll drive important features and provide other engineers with a clear illustration of extraordinary engineering. We work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value. You will report to a Senior Engineering Manager supporting the Tech Foundations team within an R&D game project.

  • Work closely with UX, designers, engineering at all levels to design and implement the foundational technologies of the game’s UI framework
  • Set the technical direction and best practices for UI architecture and implementation patterns
  • Implement foundational UI systems on both PC and console platforms
  • Profile and optimize performance and memory usage for UI on multiple platforms
  • Collaborate on cross-disciplinary technical and architectural discussions for UI systems to ensure that UI meets both functional and aesthetic requirements
  • Participate in the planning and execution of engineering work including requirements gathering, technical discovery, technical design, and work breakdown and estimation
  • Drive exceptional quality by adhering to and evolving practices of engineering excellence, including code maintainability, quality, monitoring, code reviews, and documentation
  • Provide mentorship to engineers, technical designers, and technical artists
  • 8+ years experience in UI engineering, implementation, or related fields
  • 3+ years experience developing UI in Unreal Engine (Blueprint, UMG, and/or Slate)
  • Experience in framework level UI engineering
  • Experience in performance profiling and optimization for UI
  • Experience collaborating with teammates across multiple disciplines
  • B.S. in computer science or equivalent experience
  • Strong OO C/C++/C# programming experience and data driven design principles
  • Proven ability to navigate ambiguity and influence cross-functional stakeholders
  • Strong communication skills across technical and non-technical audiences
  • Experience building UI for multiplayer games
  • Experience developing UI for both PC and console platforms
  • Knowledge of UI submission requirements for console
  • Knowledge of UI accessibility features
  • Experience with input handling (Common UI, Enhanced Input)
  • Experience in graphics/rendering
  • Experience mentoring technical ICs and contributing to engineering culture
  • Experience working on distributed teams
  • Open paid time off policy
  • Flexible work schedules
  • Medical, dental, and life insurance
  • Parental leave for you, your spouse/domestic partner, and children
  • 401k with company match
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